I created this level editor
to streamline the production and testing of Axercise "floors".
A lot of effort was spent making the interface
simple and intuitive in case it was ever released
for public download (it wasn't). Tiles and objects
can be easily dragged-and-dropped on to the world
view, making level design easy.

Runtime:
Win/Mac executable
Development environment:
Director 7 / Lingo
Support tools:
Photoshop 6

Michael Szabo:
Application design
Programming
Art Preparation
Justin Morgan:
Illustration
Game Art
Nathan Dickerson:
Background Art
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