I created this level editor to streamline the production and testing of Axercise "floors". A lot of effort was spent making the interface simple and intuitive in case it was ever released for public download (it wasn't). Tiles and objects can be easily dragged-and-dropped on to the world view, making level design easy.

Runtime:
Win/Mac executable

Development environment:
Director 7 / Lingo

Support tools:
Photoshop 6

Michael Szabo:
Application design
Programming
Art Preparation

Justin Morgan:
Illustration
Game Art

Nathan Dickerson:
Background Art